Wednesday, January 29, 2020

Computer Security Essay Example for Free

Computer Security Essay Encryption is method of scrambling data in some manner during transmission. In periods of war, the use of encryption becomes paramount so those messages are not intercepted by the opposing forces. There are a number of different ways to protect data during transmission, such as Substitution (character for character replacement) in which one unit (usually character) of cipher text (unintelligible text or signals produced through an encryption system) is substituted for a corresponding unit of plain text (the intelligible text or signals that can be read without using decryption), according to the algorithm in use and the specific key. The other method is Transposition (rearrangement characters) which is the encryption process in which units of the original plain text (usually individual characteristics) are simply moved around; they appear unchanged in the cipher text for their relative location. Study Case (Bank of Shenandoah Valley) While both encryption and authentication method are providing some measures of security, the implementation of security itself has totally a different approach. Before any methods chosen, the two most important factors in security implementations are having to be determined. The level of security needed and the cost involved, so the appropriate steps can be taken to ensure a safe and secure environment. In this case Bank of Shenandoah Valley is in type of business which a high level of security is required, therefore, I would suggest the use of encryption method with a complex algorithm involved. Although an authentication method is a secure method as well, is not as complex as encryption method of complex algorithm since it has been used in military during the war where a high levels of security are a must. During the war, the use of encryption becomes paramount so those messages are not intercepted by the opposing forces. This is a perfect example of how reliable an encrypted message can be while used within its appropriates guidelines. 4- Describe the three different database models hierarchical, relational and network. For data to be effectively transformed into useful information, it must be organized in a logical, meaningful way. Data is generally organized in a hierarchy that starts with the smallest unit (or piece of data) used by the computer and then progresses into the database, which holds all the information about the topic. The data is organized in a top down or inverted tree likes structure. At the top of every tree or hierarchy is the root segment or element of the tree that corresponds to the main record type. The hierarchical model is best suited to situations in which the logical relationship between data can be properly presented with the one parent many children (one to many) approach. In a hierarchical database, all relationships are one to -one or one- to many, but no group of data can be on the many side of more than one relationship. Network Database is a database in which all types of relationships are allowed. The network database is an extension of the hierarchical model, where the various levels of one-to-many relationships are replaced with owner-member relationships in which a member may have many owners. In a network database structure, more that one path can often be used to access data. Databases structured according to either the hierarchical model or the network model suffers from the same deficiency: once the relationships are established between the data elements, it is difficult to modify them or to create new relationships. Relational Database describes data using a standard tabular format in which all data elements are placed in two-dimensional tables that are the logical equivalent of files. In relational databases, data are accessed by content rather than by address (in contrast with hierarchical and network databases). Relational databases locate data logically, rather than physically. A relational database has no predetermined relationship between the data such as one-to-many sets or one-to-one. Case study ( DAngelo Transportation, Inc.) There are a number of factor which ought to be discussed during discussion: O How much of the system should by computerized? O Should we purchase software or build based on what we are using in the current system. ( make versus buy analysis) O If we decide to make the new system, should we design an on-line or batch system? O Should we design the system for a mainframe computer, minicomputer, microcomputers or some combinations? O What information technologies might be useful for this application? Some of the security issues, are consist of the level of security required and the cost involved in this conversion. A database system is vulnerable to criminal attack at many levels. Typically, it is the end user rather the programmer who is often (but not always) guilty of the simple misuse of applications. Thus, it is essential that the total system is secure. The two classifications of security violations are malicious or accidental. One of the most emphasized and significant factors of any program development is the early involvement of the end-users. This provides the programmer as well as the end-user with important functionality of the new system and help them to adapt to the new working environment more efficiently and effectively. The continuos training of the staff is essential in meeting the objectives of the organization since they will be provided with needed skills and expertise necessary to deal with daily issues using of new system.

Tuesday, January 21, 2020

Learning Disability Resourses for College Students :: Disabilities Education School Essays

Learning Disability Resourses for College Students Trying to decide which college or university best suits them is challenging enough for the average student when applying to colleges. It is even more difficult for students with learning disabilities such as Attention Deficit Hyperactivity Disorder (ADHD) due to their specialized concerns. Students with learning disabilities have to search for a school that has the usual opportunities and amenities that fit their personality while also providing the services required by their learning disability and style. The student also needs to find a school where the people providing these services will be dedicated to helping them and fighting for the student’s rights under the American Disabilities Act. Departments such as the Disabilities Recourse Center (DRC) at Northeastern University are set up to provide these types of services to the school’s student population with disabilities. The DRC provides services to students with physical disabilities like hearing and sight impairment as well as neurological learning disabilities. The DRC is a cooperative entity that helps both the students and their professors in ensuring that the student receives the accommodations they require. It takes dedicated professionals to provide these services. One of the most dedicated staffers of the DRC is Dean Ruth Bork, the director of the DRC. â€Å"I have been working with disabled students since 1974. Since much of my time is involved in resolving challenges that are difficult and plentiful, I usually don’t have much time to think about the satisfaction and rewards of the job,† said Dean Bork. As a Northeastern student with a documented case of ADHD who had not worked closely with the DRC, which has been providing services since 1978, I was interested in investigating what services the center provided and how they worked while also taking a look at some of the services provided by our cross-town rivals Boston University for students with learning disabilities such as mine. The American heritage Dictionary defines Attention Deficit Hyperactivity Disorder as, â€Å"an attention deficit disorder in which hyperactivity is present.† Attention Deficit Disorder is defined as, â€Å"A syndrome, usually diagnosed in childhood, characterized by a persistent pattern of impulsiveness, a short attention span, and often hyperactivity, and interfering especially with academic, occupational, and social performance.† ADHD is most often diagnosed during childhood and was formerly believed to have lessened and ended as the child matured but recent studies have found that between 35 and 50 % of all cases persist into adulthood.

Monday, January 13, 2020

Columbine High School massacre, Essay

A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback. In the early days of cartridge consoles; they were sometimes called TV games. It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than nonplayers. Researchers found that such enhanced abilities could be acquired by training with action games, involving challenges that switch attention between different locations, but not with games requiring concentration on single objects. It has been suggested by a few studies that online/offline video gaming can be used as a therapeutic tool in the treatment of different mental health concerns. In Steven Johnson’s book, Everything Bad Is Good for You, he argues that video games in fact demand far more from a player than traditional games like Monopoly. To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine interface works, including menus and HUDs. Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating a highly complex system with many variables. Learning principles found in video games have been identified as possible techniques with which to reform the U. S. education system. It has been noticed that gamers adopt an attitude while playing that is of such high concentration, they do not realize they are learning, and that if the same attitude could be adopted at school, education would enjoy significant benefits. Students are found to be â€Å"learning by doing† while playing video games while fostering creative thinking. Video game development and authorship, much like any other form of entertainment, is frequently a cross-disciplinary field. Video game developers, as employees within this industry are commonly referred, primarily include programmers and graphic designers. Over the years this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers, musicians, and other technicians; as well as skills that are specific to video games, such as the game. All of these are managed by producers. 97% of 12-17 year olds in the US played video games in 2008, thus fueling an $11. 7 billion domestic video game industry. In 2008, 10 of the top 20 best-selling video games in the US contained violence. Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts. Video game advocates contend that a majority of the research on the topic is deeply flawed and that no causal relationship has been found between video games and social violence. They argue that violent video games may reduce violence by serving as a substitute for rough and tumble play and by providing a safe outlet for aggressive and angry feelings. The controversy over violent video games resurfaced following the massacre of 13 people at Columbine High School in Jefferson County, CO on Apr. 20, 1999. The two teenage shooters were revealed to be avid players of weapon-based combat games Wolfenstein 3D and Doom. Following the shooting, 176 newspaper articles across the country focused on the allegation that video games were the cause of the tragedy. On Oct. 7, 2005, California passed a law that required violent video games to include an â€Å"18† label and criminalized the sale of these games to minors. The law was blocked by the US District Court for the Northern District of California and was struck down in Feb. 2009 by the 9th US Circuit Court of Appeals citing First Amendment protections and the inability of the state to demonstrate a link between violence in video games and real-world violence. As of Dec. 2008, six other state statutes and two city ordinances concerning the sale of violent video games to minors have been stricken down on similar grounds. On June 27, 2011, the US Supreme Court ruled 7-2 in Brown vs. Entertainment Merchants Association that the California law banning the sale of violent video games to minors violated free speech rights. In the majority opinion, Justice Antonin Scalia wrote, â€Å"A state possesses legitimate power to protect children from harm†¦ but that does not include a free-floating power to restrict the ideas to which children may be exposed. † Several games have garnered significant media attention, including 2004’s JFK assassination reenactment JFK Reloaded, 2005’s Columbine shooting reenactment Super Columbine Massacre RPG! , and 2006’s Rape Lay, a Japanese video game where the player stalks and rapes a mother and her two daughters. Prior to the release of Call of Duty: Modern Warfare 2, which went on to gross $550 million in the first five days after its Nov. 10, 2009 release, leaked footage of the game stirred enough controversy that publisher Activision issued a response defending the game’s violent imagery. Some cons to the question â€Å"Does Video Games promote violence are the following: Violent juvenile crime in the United States has been declining as violent video game popularity has increased. The arrest rate for juvenile murders has fallen 71. 9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49. 3%. In this same period, video game sales have more than quadrupled. Another con would be violent video games provide healthy and safe opportunities for children to virtually explore rules and consequences of violent actions. Violent games also allow youth to experiment with issues such as war, violence and death without real world consequences. In conclusion I have learned throughout this research that video games in fact do have a major impact on young adolescents in today’s time whether it’s positive or negative. I’ve also realized that for one some kids may act out because of theses sometime violent games and that for two they may improve in their behavior by these games as well. There isn’t really a yes or no answer to this research topic ,but maybe parents should just get games more appropriate for their child’s age . Work Cited â€Å"Video Games ProCon. org. † ProConorg Headlines. N. p. , n. d. Web. 12 Nov. 2013. â€Å"Video Game. † Wikipedia. Wikimedia Foundation, 11 Dec. 2013. Web. 12 Nov. 2013. â€Å"Children and Video Games: Playing with Violence. † Children and Video Games: Playing with Violence. N. p. , n. d. Web. 12 Nov. 2013.

Sunday, January 5, 2020

Sigmund Freud s Theory Of The Conscious And Unconscious Mind

What does it mean to lose oneself? To lose yourself is to let your talents, likes, dislikes, joys and interests slip away until you finally believe that â€Å"there is no me.† There are three different theories that we have studied that many people believe help to live a healthy life. These theories include: Sigmund Freud’s theory of the Conscious and Unconscious Mind, The Buddhist Eight Fold Path and Carl Jungs theory of archetypes. Sigmund Freud believed that behavior and personality comes from the constant and rare interaction of conflicting psychological forces that happen at three different levels of awareness, which include: the preconscious, the conscious, and the unconscious mind. The conscious mind, includes everything that we are aware of in the present moment. An example of the conscious mind is your breathing, and your environment. The subconscious mind is all attainable information. This is information that once you pay attention to you will recall it. An example of the subconscious mind is: your walking in a very familiar place but you do not need to be consciously alert about your surroundings because it is so familiar. The unconscious mind consists of activity in the mind that occur automatically. They include thought processes, memory, affect and motivation. Sigmund Freud describes his theory visually as an ice burg which I think is very interesting. He explained that the tip of the iceberg is the conscious mind. Just below the surface is theShow MoreRelatedSigmund Freud s Theory Of Psychoanalysis1339 Words   |  6 PagesSigmund Freud Biographic Description of Sigmund Freud Sigmund Freud was born on May 6, 1856 in Freiberg (currently known as Czech Republic). Freud is best known as the founder of psychoanalysis, which entails a scientific analysis of unpacking unconscious conflicts based on free associations, fantasies, and dreams of the patient. 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